Simulation and Gaming

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Tác giả: Dragan Cvetković

Ngôn ngữ: eng

ISBN-13: 978-9535138006

Ký hiệu phân loại:

Thông tin xuất bản: IntechOpen, 2018

Mô tả vật lý: 1 electronic resource (232 p.)

Bộ sưu tập: Tài liệu truy cập mở

ID: 204722

 The book ""Simulation and Gaming"" discusses the following topics and research areas: game-based methods of problem solution and data processing, analysis, and information mining
  educational games and game features, including game characteristics, story, mechanics, and methodology
  development of integrated games tasked with helping students in interpreting, translating, and manipulating the field of kinematics through formal presentations
  possibility of research integration through real and practical examples and games as well, in the field of physics
  analysis of game engines from various aspects such as modularity, performance, and usability
  virtual reality (VR) and interaction mechanisms used for three-dimensional (3D) game development
  analysis, development, design, implementation, and evaluation of the simulation model in the field of engineering and metallurgy, according to ADDIE model
  concept of computational thinking, with an accent on its inclusion in compulsory education
  overview of the current prominence of AI simulation based in the gaming leisure industry, mainly for research purposes in the context of gambling and forecasting of online casino patron's churn behavior
  innovative modeling and simulation approach using newly proposed advanced game-based mathematical framework, unified game-based acquisition framework, and a set of war-gaming engines to address the challenges for acquisition of future space systems
  modification of simulation of a complex system and a physics model through programming, achieved with a block-based programming language.
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