Gaming the Stage: Playable Media and the Rise of English Commercial Theater

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Tác giả: Gina Bloom

Ngôn ngữ: eng

ISBN-13: 978-0472073818

ISBN-13: 978-0472053810

ISBN: 1500 to c

ISBN: 1800

Ký hiệu phân loại: 792.094209031 Stage presentations

Thông tin xuất bản: Ann Arbor University of Michigan Press 2018

Mô tả vật lý: 1 electronic resource (305 p.)

Bộ sưu tập: Tài liệu truy cập mở

ID: 236771

 Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London's new entertainment marketplace largely because watching a play and playing a game were similar experiences. Audiences did not just see a play
  they were encouraged to play the play, and knowledge of gaming helped them become better theatergoers. Examining dramas written for these theaters alongside evidence of analog games popular then and today, Bloom argues for games as theatrical media and theater as an interactive gaming technology. Gaming the Stage also introduces a new archive for game studies: scenes of onstage gaming, which appear at climactic moments in dramatic literature. Bloom reveals plays to be systems of information for theater spectators: games of withholding, divulging, speculating, and wagering on knowledge. Her book breaks new ground through examinations of plays such as The Tempest, Arden of Faversham, A Woman Killed with Kindness, and A Game at Chess
  the histories of familiar games such as cards, backgammon, and chess
  less familiar ones, like Game of the Goose
  and even a mixed-reality theater videogame.
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