Game-Based Learning, Gamification in Education and Serious Games

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Tác giả: Antonio Coelho, Carlos Vaz de Carvalho

Ngôn ngữ: eng

ISBN-13: 978-3036538099

Ký hiệu phân loại:

Thông tin xuất bản: Basel MDPI - Multidisciplinary Digital Publishing Institute 2022

Mô tả vật lý: 1 electronic resource (182 p.)

Bộ sưu tập: Tài liệu truy cập mở

ID: 249621

The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, policies, etc. We present their use in structured learning activities, not only with a focus on game-based learning, but also on the use of game elements and game design techniques to gamify the learning process. The published contributions really demonstrate the wide scope of application of game-based approaches in terms of purpose, target groups, technologies and domains and one aspect they have in common is that they provide evidence of how effective serious games, game-based learning and gamification can be.
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