Playful Materialities The Stuff That Games Are Made Of

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Tác giả: Benjamin Beil, Gundolf S Freyermuth, Raven Rusch, Hanns Christian Schmidt

Ngôn ngữ: eng

ISBN-13: 978-3732862009

ISBN-13: 978-3837662009

ISBN-13: 978-3839462003

Ký hiệu phân loại:

Thông tin xuất bản: Bielefeld : transcript Verlag, 2022

Mô tả vật lý: 1 electronic resource (404 p.)

Bộ sưu tập: Tài liệu truy cập mở

ID: 343219

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.
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