Rules of play : game design fundamentals

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Tác giả: Zimmerman Eric, Salen Katie

Ngôn ngữ: eng

ISBN-10: 0262240459

Ký hiệu phân loại: 794.8 Electronic games Computer games

Thông tin xuất bản: Cambridge : MIT, 2003

Mô tả vật lý: 672 tr. ; , 24 cm

Bộ sưu tập: Kiến trúc, nghệ thuật, hội họa

ID: 7023


- Chapter 1 - What Is This Book About?
- Chapter 2 - The Design Process Unit 1 - Core Concepts
- Chapter 3 - Meaningful Play
- Chapter 4 - Design
- Chapter 5 - Systems
- Chapter 6 - Interactivity
- Chapter 7 - Defining Games
- Chapter 8 - Defining Digital Games
- Chapter 9 - The Magic Circle
- Chapter 10 - The Primary Schemas Commissioned Game 1 — Richard Garfield Unit 2 - Rules
- Chapter 11 - Defining Rules
- Chapter 12 - Rules on Three Levels
- Chapter 13 - The Rules of Digital Games
- Chapter 14 - Games as Emergent Systems
- Chapter 15 - Games as Systems of Uncertainty
- Chapter 16 - Games as Information Theory Systems
- Chapter 17 - Games as Systems of Information
- Chapter 18 - Games as Cybernetic Systems
- Chapter 19 - Games as Game Theory Systems
- Chapter 20 - Games as Systems of Conflict
- Chapter 21 - Breaking the Rules Commissioned Game 2 — Ironclad Unit 3 - Play
- Chapter 22 - Defining Play
- Chapter 23 - Games as the Play of Experience
- Chapter 24 - Games as the Play of Pleasure
- Chapter 25 - Games as the Play of Meaning
- Chapter 26 - Games as Narrative Play
- Chapter 27 - Games as the Play of Simulation
- Chapter 28 - Games as Social Play Commissioned Game 3 — Sneak Unit 4 - Culture
- Chapter 29 - Defining Culture
- Chapter 30 - Games as Cultural Rhetoric
- Chapter 31 - Games as Open Culture
- Chapter 32 - Games as Cultural Resistance
- Chapter 33 - Games as Cultural Environment.
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