Fun, taste & games : an aesthetics of the idle, unproductive, and otherwise playful

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Tác giả: John Sharp, David Thomas

Ngôn ngữ: eng

ISBN-13: 978-0262351249

Ký hiệu phân loại: 790.01 Philosophy and theory of recreation

Thông tin xuất bản: Cambridge : MIT Press, 2019,

Mô tả vật lý: 1 PDF (256 pages).

Bộ sưu tập: Tài liệu truy cập mở

ID: 313871

 Reclaiming fun as a meaningful concept for understanding games and play. "Fun" is somewhat ambiguous. If something is fun, is it pleasant Entertaining Silly A way to trick students into learning Fun also has baggage--it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games , John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games--the aesthetic goal that we measure our experiences and interpretations against. Sharp and Thomas use this fun-centered aesthetic framework to explore a range of games and game issues--from workplace bingo to Meow Wolf, from basketball to Myst , from the consumer marketplace to Marcel Duchamp. They begin by outlining three elements for understanding the drive, creation, and experience of fun: set-outsideness, ludic forms, and ambiguity. Moving from theory to practice and back again, they explore the complicated relationships among the titular fun, taste, and games. They consider, among other things, the dismissal of fun by game journalists and designers
  the seminal but underinfluential game Myst, and how tastes change over time
  the shattering of the gamer community in Gamergate
  and an aesthetics of play that goes beyond games.
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